Tuesday, March 30, 2021

Utah teapot

Utah teapot

  1. The History of The Teapot
  2. As anyone who is into 3D computer graphics knows, there is something mysterious and special about The Teapot. It's not just any teapot - it's "The" teapot.

  3. The Utah Teapot
  4. The Utah teapot is an extremely frequently used model in computer graphics, and anyone that can program a 3D viewing program should be familiar with the teapot. A history of the teapot tells the story of its origins..

  5. dave3d / models
  6. The Utah teapot, or the Newell teapot, is a 3D test model that has become a standard reference object and an in-joke[1] within the computer graphics community. It is a mathematical model of an ordinary Melitta-brand teapot that appears solid with a nearly rotationally symmetrical body. Using a teapot model is considered the 3D equivalent of a "Hello, World!" program, a way to create an easy 3D scene with a somewhat complex model acting as the basic geometry for a scene with a light setup. Some programming libraries, such as the OpenGL Utility Toolkit,[2] even have functions dedicated to drawing teapots..

  7. Utah teapot
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  9. 3D MODEL PORTAL
  10. It all started with a teapot. Since 1975, when Martin Newell created his 3D test model of a teapot, researchers have been using a variety of 3D geometric models as a reference for their work in the advancement of computer graphics. Here are some links to some iconic models and a new addition: the SIGGRAPH Pixel model.

    it is stored in C:\Demo_GLUTTutorial\teaset\teaset\newell_teaset

  11. CS148: Introduction to Computer Graphics and Imaging, Summer 2010
  12. This is a paragraphImage input and output devices such as cameras and displays, graphics hardware and software, input technologies and interactive techniques, typography and page layout, light and color representations, exposure and tone reproduction, image processing and compression, sampling, aliasing and antialiasing, two- and three-dimensional geometry, modeling techniques including curves and surfaces, reflection models and illumination algorithms, basic methods of animation, and information visualization..

  13. Teapot object data file
  14. data file.

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