Tuesday, February 9, 2021

freeglut examples and useful tutorials

freeglut examples and useful tutorials: mouse input, keyboard input

    freeglut API

  1. freeglut (version 3.0.0) API list and dictionary
  2. The OpenGL programming world owes a tremendous debt to Mr. Mark J. Kilgard for writing the OpenGL Utility Toolkit, or GLUT. The GLUT library of functions allows an application programmer to create, control, and manipulate windows independent of what operating system the program is running on. By hiding the dependency on the operating system from the application programmer, he allowed people to write truly portable OpenGL applications.

    Mr. Kilgard copyrighted his library and gave it a rather unusual license. Under his license, people are allowed freely to copy and distribute the libraries and the source code, but they are not allowed to modify it. For a long time this did not matter because the GLUT library worked so well and because Mr. Kilgard was releasing updates on a regular basis. But with the passage of time, people started wanting some slightly different behaviours in their windowing system. When Mr. Kilgard stopped supporting the GLUT library in 1999, having moved on to bigger and better things, this started to become a problem.

    In December 1999, Mr. Pawel Olzsta started work on an open-source clone of the GLUT library. This open-source clone, which does not use any of the GLUT source code, has evolved into the present freeglut library. This documentation specifies the application program interface to the freeglut library.

    freeglut Great Tutorials

  3. GLUT tutorials
  4. This is a great tutorial and with more details

  5. CATEGORY ARCHIVES: OPENGL
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  7. /OpenGL/GL Files/Win/
  8. Edit: With Visual Studio 2015 Community edition, you won’t really need those files. Check out OpenGL in Visual Studio 2015 to see how easy it is to work with OpenGL without having to deal with managing all these files (thanks to Nuget). I also have the files below more organized on GitHub.

    Looking for the lib, header, or dll files for OpenGL, GLUT, GLAUX or GLUI on Windows? I have collected them from different sources so they can be easily downloaded as a single package:

  9. CATEGORY ARCHIVES: OPENGL -page 2
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  11. Blog/OpenGL/Geometric Primitives/
  12. Visual Studio 2015 Project for an interactive program that helps you learn OpenGL geometric primitives. Click on the image below too see a demo of this program on YouTube.

  13. OpenGL Geometric Primitives
  14. Learn OpenGL geometric primitives through this interactive program.

  15. GLUT Window Template
  16. This article describes in detail how to set up your first OpenGL FreeGLUT window and provides you with a template for your OpenGL applications

  17. GLUT Subwindow Template
  18. This article describes in detail how to set up your first OpenGL FreeGLUT window with multiple subwindows, and provides you with a template for your OpenGL applications.

  19. GLU
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  21. 2 Getting Started
  22. 2.020 What OpenGL books are available? There are several books on OpenGL, but the two most revered are the "red" and "blue" books: OpenGL Programming Guide, Third Edition, Mason Woo et al. ISBN 0-201-60458-2 (aka the red book) OpenGL Reference Manual, Third Edition, Dave Shreiner (Editor), et al. ISBN 0-201-65765-1 (aka the blue book) The third edition of these books describes OpenGL 1.2. The original and second editions describe 1.0 and 1.1, respectively. The OpenGL Org web site has a link to an online version of the 1.1 Programming Guide. For the OpenGL Reference Manual, here are two sources: The OpenGL "Bluebook" HTML format The OpenGL "Bluebook" HTML format The OpenGL "Bluebook" HTML format

    2.060 What do I need to compile and run OpenGL programs? To compile and link OpenGL programs, you'll need OpenGL header files and libraries. To run OpenGL programs you may need shared or dynamically loaded OpenGL libraries, or a vendor-specific OpenGL Installable Client Driver (ICD) specific to your device. Also, you may need include files and libraries for the GLU and GLUT libraries. Where you get these files and libraries will depend on which OpenGL system platform you're using. OpenG.org maintains a list of links to OpenGL Utility libraries. You can download most of what you need from there. Under Microsoft Windows 9x, NT, and 2000: If you're using Visual C++, your compiler comes with include files for OpenGL and GLU, as well as .lib files to link with. For GLUT, download these files. Install glut.h in your compiler's include directory, glut32.lib in your compiler's lib directory, and glut32.dll in your Windows system directory (c:\windows\system for Windows 9x, or c:\winnt\system32 for Windows NT/2000). In summary, a fully installed Windows OpenGL development environment will look like this: <a table > where [compiler] is your compiler directory (such as c:\Program Files\Microsoft Visual Studio\VC98) and [system] is your Windows 9x/NT/2000 system directory (such as c:\winnt\system32 or c:\windows\system). If you're on a hardware platform that accelerates OpenGL, you'll need to install the ICD for your device. This may have shipped with your hardware, or you can download it from your hardware vendor's Web page. Your vendor may also provide a replacement or addition for gl.h, which provides definitions and declarations for vendor-specific OpenGL extensions. See the extensions section in this FAQ for more information. If you see files such as opengl.lib and glut.lib, these are SGI's unsupported libraries for Microsoft Windows. They should not be used. To use hardware acceleration, the Microsoft libraries are recommended. More info on the SGI libraries can be found here. Always link with either all Microsoft libraries (e.g., glu32.lib, glut32.lib, and opengl32.lib) or all SGI libraries (e.g., glu.lib, glut.lib, and opengl.lib). You can't use a combination of both Microsoft libarires and SGI libraries. However, you can install both sets of libraries on the same system. If you use SGI's .lib files, you'll need the corresponding .dll files installed in your system folder. (i.e., linking against opengl.lib requires that opengl.dll is installed at run time). You'll need to instruct your compiler to link with the OpenGL, GLU, and GLUT libraries. In Visual C++ 6.0, you can accomplish this with the Project menu's Settings dialog box. Scroll to the Link tab. In the Object/library modules edit box, add glut32.lib, glu32.lib, and opengl32.lib to the end of any text that is present.

  23. GLUT and OpenGL Utility Libraries
  24. There are numerous Windowing system and interface libraries available for OpenGL as well as Scengraphs and High-level libraries build on top of OpenGL About GLUT GLUT is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implements a simple windowing application programming interface (API) for OpenGL. GLUT makes it considerably easier to learn about and explore OpenGL Programming. Other GLUT-like Window System Toolkits Libraries that are modeled on the functionality of GLUT providing support for things like: windowing and events, user input, menuing, full screen rendering, performance timing About GLX, GLU & DRI GLX is used on Unix OpenGL implementation to manage interaction with the X Window System and to encode OpenGL onto the X protocol stream for remote rendering. GLU is the OpenGL Utility Library. This is a set of functions to create texture mipmaps from a base image, map coordinates between screen and object space, and draw quadric surfaces and NURBS. DRI is the Direct Rendering Infrastructure for coordinating the Linux kernel, X window system, 3D graphics hardware and an OpenGL-based rendering engine. GLX, GLU and DRI GLXLibrary GLX 1.3 is used on Unix OpenGL implementation to manage interaction with the X Window System and to encode OpenGL onto the X protocol stream for remote rendering. It supports: pixel buffers for hardware accelerated offscreen rendering; read-only drawables for preprocessing of data in an offscreen window and direct video input; and FBConfigs, a more powerful and flexible interface for selecting frame buffer configurations underlying an OpenGL rendering window. Please refer to the OpenGL Registry for more information and links GLU Library GLU is the OpenGL Utility Library. This is a set of functions to create texture mipmaps from a base image, map coordinates between screen and object space, and draw quadric surfaces and NURBS. GLU 1.2 is the version of GLU that goes with OpenGL 1.1. GLU 1.3 is available and includes new capabilities corresponding to new OpenGL 1.2 features. Please refer to the OpenGL Registry for more information and links

  25. GLUT-like Windowing, GUI, and Media Control toolkits
  26. While GLUT sets the baseline standard for a cross-platform Window management and GUI toolkit and API, there are numerous other Toolkits and interface libraries built on top of OpenGL as compliments or modern replacements to GLUT.

    Application frameworks provide an underlying support layer for developers to control the platform's Windowing system and event handling. Widget Libraries or UI Frameworks make it easier to display common windowing controls such as drop downs, text entry, and buttons.

  27. CSc 433/533: OpenGL and GLUT Tutorial
  28. This is a paragraphIt is possible that an OpenGL library came with your compiler (e.g. Microsoft Visual C++) in which case you only need to get GLUT. You can use Mesa (I think) but it probably isn't worth the trouble. I used GLUT with Microsoft's OpenGL library without any problems.

    Whatever your system, it should be possible to set up the required libraries so that you will be able to do all the assignments on your home machine. HOWEVER, you should make sure that your programs compile and run correctly on Lectura because that's where I will execute them.

    Windows 95/98 With Visual C++ If you would like to develop your program using Windows with Visual C++, a project with the glut .lib file for windows can be downloaded here. This project includes the GLUT/OpenGL example file canvas.c. For more information on canvas.c, click here.

    If you would like the entire GLUT package for windows (the source code), click here. The library must be complied, and it includes a Makefile using nmake which can be read by visual c++.p>

  29. OpenGL Tutorial
  30. A project submitted in partial fulfillment of the requirements for the degree

  31. Beginners Tutorials
  32. Before jumping into OpenGL, you will first learn how to build the code that goes with each tutorial, how to run it, and most importantly, how to play with the code yourself.

  33. Some Good GLUT (freefglut) tutorials
  34. This is simple tutorial:light,camera etc...

  35. OpenGL Tutorial
  36. This tutorial does NOT cover the “modern” OpenGL (version 3.x and higher, latest is 4.5) which uses lower level API’s to give you more flexibility.

    Instead, we focus on the “older” OpenGL (version 2.1) to get your feet wet with high-level API’s.

  37. NURBS curve made easy
  38. this is a good example to demostrate how to use freeglut kit:

    1. This article is going to demonstrate to readers about how to draw or set a NURBS curve (either uniform or non-uniform) without the requirement of any existing NURBS library.
    2. The readers here only need a basic knowledge about how to use OpenGL and freeglut to draw an Arc or a circle, that’s all.
    3. Actually NURBS can be drawn with OpenGL or without OpenGL. The reason to use OpenGL here is because the author will show you a group of newly derived KNOTS-EQUATIONs as the key algorithm, which needs a function of OpenGL for verification purpose only.

  39. Learning Modern OpenGL
  40. A little guide about modern OpenGL and why it gives us so much value.

  41. OpenGL Development Cookbook
  42. This article is in the Book Review chapter. Reviews are intended to provide you with information on books - both paid and free - that others consider useful and of value to developers. Read a good programming book? Write a review!

  43. OpenGL SuperBible: Comprehensive Tutorial and Reference 6th Edition
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  45. OpenGL 4 Shading Language Cookbook - Second Edition Paperback – December 24, 2013
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  47. OpenGL Development Cookbook Paperback – June 25, 2013
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  49. CSE 40166 / 60166 - Computer Graphics
  50. List of GLUT Callbacks

    CSE40166 Library API v1.5

  51. OpenGL More Code Samples
  52. Code Samples released by SGI with the OpenGL 1.1 distribution in 1997. These are very useful for beginning OpenGL coding and learning OpenGL program structure. Advanced rendering and later extensions are not covered in these examples.

    Simple program to visualize a mesh with a color ramp scale. Press 'h' for a help menu. Specify a data file as a command line argument.

  53. Code Resources
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  55. Setting Up Your Environment
  56. If you would like to program using Windows and Microsoft Visual Studio.NET, please look at the Visual Studio.NET section.

  57. OPENGL tutorials
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  59. GLUT tutorials
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  61. GLUT Window
  62. a good working demo for me::

    Once you are able to compile GLUT applications, you will be able to continue with these tutorials. This tutorial will explain how an OpenGL window can be created using GLUT. This window will display all graphics in our 2D or 3D scenes.

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