Wednesday, June 2, 2021

Diligent Engine

Diligent Engine

    A Good Book

  1. Practical Shader Development: Vertex and Fragment Shaders for Game Developers 1st ed. Edition
  2. It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook..

  3. Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL Paperback – November 4, 2020
  4. The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation..

    A good OpenGL tutorial website

  5. opengl-tutorial site
  6. This site is dedicated to tutorials for OpenGL 3.3 and later ! Full source code is available here..

    Diligent Engine

  7. Samples and Tutorials
  8. Tutorials are simple graphics applications intended to demonstrate the usage of the Diligent Engine API. The samples’ source files are hosted in DiligentSamples repository (https://github.com/DiligentGraphics/DiligentSamples). The following tutorials and samples are currently implemented..

  9. DiligentEngine major website
  10. Diligent Engine 2.5: resource signatures, inline ray tracing, async compute and much more This is a major release that introduces a number of significant improvements: Pipeline resource signatures enable applications to define explicit shader resource layouts that allow sharing shader resource binding objects between different pipeline states. Multiple immediate contexts is an abstraction… READ MORE.

  11. Downloading Git:: I choose to use Git command
  12. You are downloading the latest (2.32.0) 64-bit version of Git for Windows. This is the most recent maintained build. It was released 9 days ago, on 2021-06-07..

  13. GitHub Desktop
  14. GitHub DesktopFocus on what matters instead of fighting with Git. Whether you're new to Git or a seasoned user, GitHub Desktop simplifies your development workflow..

  15. Diligent Engine Rendering Framework
  16. Diligent Graphics just released Diligent Engine 2.4b. Diligent Engine is a cross platform open source rendering framework that abstracts away the details of the underlying OpenGL,.

  17. DiligentFX framework
  18. DiligentFX is the Diligent Engine's high-level rendering framework..

  19. Diligent Engine : self equiped tool::HLSL to GLSL Source Converter
  20. DirectX and OpenGL use different shading languages, which share a lot in common, but sometimes differ substantially. For cross-platform applications, maintaining two versions of each shader is time-consuming and error-prone. Diligent Engine uses HLSL2GLSL Converter that allows shader authored in HLSL to be converted into GLSL source. Since no intermediate representation is used, all tools available for HLSL shader development, analysis and optimization can be used directly, while GLSL source is automatically generated from HLSL shaders..

  21. Diligent Engine:: HLSL::Supported Features
  22. Supported HLSL version: 5.0 Supported shader types:

    • Vertex Shader
    • Geometry Shader
    • Hull Shader (Tessellation Control Shader)
    • Domain Shader (Tessellation Evaluation Shader)
    • Pixel Shader (Fragment Shader)
    • Compute Shader.

  23. Diligent Graphics
  24. Pinned repositories.

  25. Diligent Engine: A Modern Cross-Platform Low-Level Graphics Library
  26. This article describes Diligent Engine, a light-weight cross-platform graphics API abstraction layer that is designed to solve these problems. Its main goal is to take advantages of the next-generation APIs such as Direct3D12 and Vulkan, but at the same time provide support for older platforms via Direct3D11, OpenGL and OpenGLES..

  27. Getting Started with Mesh Shaders in Diligent Engine
  28. Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API.

  29. Comparing GPU Resource Update Strategies in Diligent Engine
  30. This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method..

  31. Diligent Engine on Facebook
  32. Integration with GLFW was one of the most frequently asked questions, so we added a simple maze mini-game that shows how to use Diligent Engine with GLFW.

  33. Diligent solutions to rendering problems
  34. Diligent solutions to rendering problems.

    Diligent Engine is a lightweight cross-platform graphics API abstraction library. It is designed to take full advantage of Direct3D12, Vulkan and Metal, while supporting older platforms via Direct3D11, OpenGL and OpenGLES. Diligent Engine exposes common front-end API and uses HLSL as universal shading language on all platforms and rendering back-ends. Platform-specific shader representations (GLSL, DX bytecode or SPIRV) can be used with corresponding back-ends. The engine is intended to be used as graphics subsystem in a game engine or any other 3D application. Full source code is available on GitHub. It is distributed under Apache 2.0 license and is free to use.

  35. OpenGL Projection Matrix
  36. OpenGL Projection Matrix.

  37. OpenGL中frustum投影矩阵的推导
  38. OpenGL中,有一个函数叫frustum,字面的意思是截锥体,也就是一个去掉头部的锥体,如下图所示,.

    HLSL vs. GLSL

  39. Mapping between HLSL and GLSL
  40. It’s 2016 and we’re still stuck with various shading languages - the current contenders being HLSL for Direct3D, and GLSL for OpenGL and as the “default” front-end language to generate SPIR-V for Vulkan. SPIR-V may become eventually the IL of choice for everything, but that will take a while, so right now, you need to convert HLSL to GLSL or vice versa if you want to target both APIs..

  41. What are the pros and cons of HLSL vs GLSL vs cg? [closed]
  42. What are the pros / cons of the three?

  43. aras-p / hlsl2glslfork
  44. This is a paragraph.

  45. Thekla/hlslparser
  46. HLSLParser This is a fork of Unknownworld's hlslparser adapted to our needs in The Witness. We currently use it to translate pseudo-HLSL shaders (using the legacy D3D9 syntax) to HLSL10 and Metal Shading Language (MSL). There's also a GLSL translator available that we do not use yet, but that is being maintained by community contributions.

    The HLSL parser has been extended with many HLSL10 features, but retaining the original HLSL C-based syntax.

  47. HLSL2GLSL
  48. Note - this project development has moved to this site: http://code.google.com/p/hlsl2glslfork/ . The project is a good base and its fork (thlsl2glslfork) is used by OGRE and Unity3D for real-time Cg to GLSL conversion..

  49. A Review of Shader Languages
  50. A review of the state of the art in real time graphics shading languages and compilers. What are some of the differences between GLSL, HLSL, and Metal? What are some ways to transpile shaders?.

    Shading languages are similar to each other, with minor differences in keywords, but different underlying designs philosophies such as the union of samplers and textures in GLSL, or the buffer attribute model of Metal. It's not too difficult to work around these differences though, and bridge the gap between HLSL, GLSL, and MSL.

  51. programming GPU- HLSL languages
  52. Randy Fernando Randy Fernando Developer Technology Group.

  53. the book site & info
  54. te book information.

  55. GLSL/HLSL Shading programming
  56. Good site::GLSL/HLSL Shading programming.

No comments:

Post a Comment