header file search path for Visual C++ projects
- Where does Visual Studio look for C++ header files?
- In the current source directory.
- In the Additional Include Directories in the project properties (Project -> [project name] Properties, under C/C++ | General).
- In the Visual Studio C++ Include directories under Tools → Options → Projects and Solutions → VC++ Directories.
- In new versions of Visual Studio (2015+) the above option is deprecated and a list of default include directories is available at Project Properties → Configuration → VC++ Directories
- In your case, add the directory that the header is to the project properties (Project Properties → Configuration → C/C++ → General → Additional Include Directories).
- #include directive (C/C++)
- Changing Your Include Search Path of C Programming
- Right-click the project name and choose "Properties."
- In the properties dialog select "C/C++." This should open a branch that include General, Optimization, etc.
- On the C/C++ branch select "General."
- In the right-hand window locate the text box labeled "Additional Include Directories." This may or may not be empty. Add a dot (.) at the very beginning of the text box; if there is already something in the text box add a semi-colon (;) after the dot. My Additional Include Directories text box looks like this:
.;..\cdalib - Configuring Visual Studio for C/C++ Projects
I checked out a copy of a C++ application from SourceForge (HoboCopy, if you're curious) and tried to compile it.
Visual Studio tells me that it can't find a particular header file. I found the file in the source tree, but where do I need to put it, so that it will be found when compiling?
Are there special directories?
Visual Studio looks for headers in this order:
Tells the preprocessor to treat the contents of a specified file as if they appear in the source program at the point where the directive appears.
MS Visual Studio 2005
To ensure that Visual Studio can find the PixeLINK API header files and import library, it is recommended that you make use of the PIXELINK_SDK_ROOT environment variable that was created when you installed the SDK. .
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