3D Geometric modeling
- Getting Started with Volume Rendering using OpenGL
- A Customizable Architecture for 3D Graphics Applications
Step by step explanation of 3D image rendering using OpenGL
This article demonstrates texture based rendering. It starts off with the 2D texture approach and explains the issues if we use it, and ends with the 3D texture technique.
Explanation of a consistent 3D graphics software architecture through a basic OpenGL application
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
No comments:
Post a Comment