C# Graphic Layer
C# basics of drawing graphics onto windows forms
- Drawing to a new "layer" in C#
- Automatic scaling in Windows Forms
- automatic-scaling-in-windows-forms.md
- WinForms Auto-Scaling
- Professional C# - Graphics with GDI+
- The Basics of Drawing Graphics onto Windows Forms Dave
- Understanding the SetStyle Method in GDI+
- Lesson 7 - Drawing on Graphics in C# .NET
- System.Drawing Windows Forms Quickstart
- The Basics of GDI
- A Beginner’s Primer on Drawing Graphics using the .NET Framework
- Getting Started with Graphics Programming
- How to: Create Graphics Objects for Drawing
- How to Add Graphics to a C# Windows Form Application
- Drawing Graphics in C Sharp
- Control.SetStyle(ControlStyles, Boolean) Method
- Saving a Screenshot Using C#
- FormDocumentDesigner.cs source code in C# .NET
- Drawing multiple layers without flicker
- Many Questions Answered At Once: Interactive Animated Graphics with Forms
- Animated Controls using graphic layers
- Design of Movable / Resizable Plots and Their Use in Applications
Building a little paint program and am trying to incorporate the concept of layers.
Basics
Automatic scaling enables a form and its controls, designed on one machine with a certain display resolution or system font, to be displayed appropriately on another machine with a different display resolution or system font. It assures that the form and its controls will intelligently resize to be consistent with native windows and other applications on both the users' and other developers' machines. The support of the .NET Framework for automatic scaling and visual styles enables .NET Framework applications to maintain a consistent look and feel when compared to native Windows applications on each user's machine.
Automatic scaling enables a form and its controls, designed on one machine with a certain display resolution or system font, to be displayed appropriately on another machine with a different display resolution or system font. It assures that the form and its controls will intelligently resize to be consistent with native windows and other applications on both the users' and other developers' machines. The support of the .NET Framework for automatic scaling and visual styles enables .NET Framework applications to maintain a consistent look and feel when compared to native Windows applications on each user's machine.
If you lay out a form with system font size set to Normal (96 DPI) in the Display control panel, what happens when your users are using Large (120 DPI) or one of the custom settings? You�d certainly prefer that a form like Figure 1 show properly at all font sizes.
An explanation and demonstration of the concepts behind GDI+.
GDI+ consists of the set of .NET base classes that are available to control custom drawing on the screen. These classes arrange for the appropriate instructions to be sent to the graphics device drivers to ensure the correct output is placed on the screen. GDI provides a level of abstraction, hiding the differences between different video cards. You simply call on the Windows API function to do the specific task, and internally the GDI figures out how to get the client's particular video card to do whatever it is you want when they run your particular piece of code.
Windows Forms and controls provide built-in support for double buffering, and the SetStyle method of the Control class plays a vital role in this process. Before we discuss how to use SetStyle, let's take a look at this method and its members.
In the previous lesson, Birthday Reminder - Storing Data and Conclusion, we finished creating the birthday reminder. We tried the basic form controls on it, as well as bindings and error handling. We are already able to create quite sophisticated applications. In today's C# .NET tutorial we're going to take a look at drawing.
In graphical user interfaces such as Microsoft Windows, drawing on the screen is an important task.
A primer to help launch the beginner with drawing graphics.
Basics from MS
This section shows how to get started using GDI+ in a Windows Forms application. The following topics show how to complete several GDI+ tasks such as drawing and filling shapes and text.
Before you can draw lines and shapes, render text, or display and manipulate images with GDI+, you need to create a Graphics object. The Graphics object represents a GDI+ drawing surface, and is the object that is used to create graphical images.
See how you can draw shapes, use colors, and render images in a WinForms app.
The purpose of this chapter of C# Essentials is to provide the reader with knowledge of the basics of graphics drawing in C#. Drawing in C# is achieved using the Graphics Object. The Graphics Object takes much of the pain out of graphics drawing by abstracting away all the problems of dealing with different display devices and screens resolutions. The C# programmer merely needs to create a Graphic Object and tell it what and where to draw.
Sets a specified ControlStyles flag to either true or false.
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / WinForms / System / WinForms / Design / FormDocumentDesigner.cs / 2 / FormDocumentDesigner.cs
Improve drawing speed using layers in .NET.
Addresses questions on graphics, threading with UI, form development, printing and more
This article discusses how to create animated controls using graphic layers.
Design of movable / resizable plots and their use in applications.
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