_WIN32 vs. WIN32
- Predefined macros
- What's the difference between the WIN32 and _WIN32 defines in C++
- QM BITES: UNDERSTAND WINDOWS OS IDENTIFICATION PREPROCESSOR MACROS
- Both _WIN32 and _WIN64 are defined when targeting 32-bit windows from 64-bit windows #1062
- Option to remove _WIN32 define for Windows platform #1235
- Should I define both _WIN32 and _WIN64 in 64bit build?
- WIN32 versus _WIN32
- The difference between WIN32 and _WIN32
- What's the difference between the WIN32 and _WIN32 defines in C++
The Microsoft C/C++ compiler (MSVC) predefines certain preprocessor macros, depending on the language (C or C++), the compilation target, and the chosen compiler options.
MSVC supports the predefined preprocessor macros required by the ANSI/ISO C99, C11, and C17 standards, and the ISO C++14 and C++17 standards. The implementation also supports several more Microsoft-specific preprocessor macros. Some macros are defined only for specific build environments or compiler options. Except where noted, the macros are defined throughout a translation unit as if they were specified as /D compiler option arguments. When defined, the macros are expanded to the specified values by the preprocessor before compilation. The predefined macros take no arguments and can't be redefined..
I know that WIN32 denotes win32 compilation but what is _WIN32 used for?.
There’s confusion between user-defined and predefined Windows 32/64-bit operating-system identification macros. Matthew Wilson shines light on the issue..
Both _WIN32 and _WIN64 are defined when targeting 32-bit windows from 64-bit windows #1062.
This is a paragraphIn issue #185 Bob wrote:
We have some common code for windows and embedded systems. When developing firmware for embedded systems having _WIN32 defined in #ifdef branches causes some extra includes, which are not available and rises errors about missing headers. Is it possible to remove _WIN32 define?
Suggestion: do not force _WIN32 define. Leave it as default for windows platform but add an option to remove it..
When we add a 64bit configuration from a 32bit project that has already existed, Visual Studio copies the 32bit configurations by default. VS even copies _WIN32 All my 64bit projects define also _WIN32 now, despite they(64bit PEs) never can run on 32bit Windows. It is very uncomfortable to me.
I'd like to remove the _WIN32 if it doesn't have any problem. I'm not sure about that. Is it okay if I remove the _WIN32 definition?.
n the many projects I have been involved in I see a very mixed bag. And more importantly, what is the right thing to do?.
The difference between WIN32 and _WIN32.
I know that WIN32 denotes win32 compilation but what is _WIN32 used for?.
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