When I compile the demo from pretty WinAPI class.
Error LNK1169 one or more multiply defined symbols found
- HOW TO FIX IT? SOS! fatal error LNK1169: one or more multiply defined symbols found
- (1) Check if one of your header file defines a variable and maybe include this header file in more than one source file in your project.
- (2) This error can occur when a header file defines a function that isn’t inline. If you include this header file in more than one source file, you get multiple definitions of the function in the executable. (3) This error can also occur if you define member functions outside the class declaration in a header file. (4) This error can occur if you link more than one version of the standard library or CRT. (5) This error can occur if you mix use of static and dynamic libraries when you use the /clr option (6) This error can occur if the symbol is a packaged function (created by compiling with /Gy) and it was included in more than one file, but was changed between compilations. (7) This error can occur if the symbol is defined differently in two member objects in different libraries, and both member objects are used. One way to fix this issue when the libraries are statically linked is to use the member object from only one library, and include that library first on the linker command line. (8) This error can occur if an extern const variable is defined twice, and has a different value in each definition.
- (9) This error can occur if you use uuid.lib in combination with other .lib files that define GUIDs (for example, oledb.lib and adsiid.lib).
- fatal error LNK1169: one or more multiply defined symbols found in game programming
- One or more multiply defined symbols found
- "multiple defined symbols error" when using stdafx.h with own headers [duplicate]
- multiple definition in header file
- Damn compiler linker errors: fatal error LNK1169
## This error is preceded by error LNK2005. Generally, this error means you have broken the one definition rule, which allows only one definition for any used template, function, type, or object in a given object file, and only one definition across the entire executable for externally visible objects or functions.
Do you meet this error when you are running test project? And does your project build/debug well without any error?
According to the official document, You could refer to below possible causes and for solutions please refer to this link Possible causes and solutions.
There are some similar issues and maybe helpful.
However to me, it seems that the entire code is written properly and the two ints are only mentioned in the Global header and all objects seem to be inheriting properly. However, like I just said, I'm a beginner in OOP so I really need an opinion : It is also worth mentioning that I am using allegro 5 to create a side shooter..
But why does this happen? I have #ifndef #define and #endif in the header so multiple definitions shouldn't happen.
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I was happily programming a small DX game in VC++, when all of a sudden the next time I try to compile it, I get a linker error:
I looked in MSVC, and found a little info on the error, here it is:
The given symbol, displayed in its decorated form, was multiply defined. Tips One of the following may be a cause:
I have been unable to find the cause of the error, and anyway what is a: 1. absolute 2. multiply defined symbol 3. single-threaded and multithreaded libraries please can you help me out? Is their a easy way to find out what the cause is? ect.
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