Windows Extension to OPENGL by Microsoft
- OpenGL Development on Windows XP Microsoft Visual Studio 2008
- OpenGL Triangle Basics
- The Official Guide to Learning OpenGL, Version 1.1
- Appendix C WGL: OpenGL Extension for Microsoft Windows NT and Windows 95
- wingdi.h header
- wglRealizeLayerPalette function (wingdi.h)
- The OpenGL Extension Wrangler Library
- The OpenGL Extension Wrangler Library
Misc. configuration of Visual Studio
Needed an OpenGL development environment for my Computer Graphics class. These are my notes on how to prepare a clean install of Windows XP for doing OpenGL development using Microsoft Visual Studio Express C++ Edition..
A Good Demo
A little dialog example showing you the basic movements of an OpenGL triangle.
Online Document
online version of the book "The Official Guide to Learning OpenGL, Version 1.1". .
For Win32/WGL, the PIXELFORMATDESCRIPTOR is the key data structure to maintain pixel format information about the OpenGL window. A variable of data type PIXELFORMATDESCRIPTOR keeps track of pixel information, including pixel type (RGBA or color index), single- or double- buffering, resolution of colors, and presence of depth, stencil, and accumulation buffers.
This header is used by Data Exchange. For more information, see:
The wglRealizeLayerPalette function maps palette entries from a given color-index layer plane into the physical palette or initializes the palette of an RGBA layer plane.
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The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.
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