GLEW tutorials
- Using OpenGL on Windows
- Header Files
- Pixel Format Tasks
- Rendering Context Tasks
- Drawing with Double Buffers
- Drawing Text in a Double-Buffered OpenGL Window
- Printing an OpenGL Image
- Copying an OpenGL Image to the Clipboard
- Multithread OpenGL Drawing Strategies
- Using the Auxiliary Library
- Header Files
- The core OpenGL functions must include the header file < GL\gl.h > .
- The OpenGL Utility library must include the header file < GL\glu.h >
- The OpenGL Programming Guide auxiliary library must include the header file < GL\glaux.h >
- The WGL functions must include the header file < windows.h >.
- The Windows functions that support Microsoft's implementation of OpenGL in Windows must include the header file < Windows.h >
- WGL and Windows Reference
- Reference for Windows Extensions to OpenGL
- OpenGL in MFC
- Getting started with OpenGL:: very good RIP tutorials
The following topics explain how to use several features specific to Windows:
The following are the functions:
The following sections contain listings of the functions and structures associated with WGL and Windows.
tuan10clc :: Flag of Vietnam À Nng, Vietnam
OpenGL is an open standard for rendering 2D and 3D graphics leveraging graphics hardware. OpenGL has been implemented across a stunning array of platforms allowing apps targeting OpenGL to be extremely flexible.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
This is a paragraph.
No comments:
Post a Comment