My Engine
- High Speed, Feature Rich, and Easy-To-Use Graphs and Charts
- Understanding Chart Areas with Dundas Chart for .NET
- Evaluation Engine
- AGE: write your custom Graphic library
- AGE, Another Graphic Engine in .NET
- Age: The Scripted Graphic Item
- Making a 2D Physics Engine: The Math
- Creating a Window - Building a 3D Engine
- Space and Matrix Transformations - Building a 3D Engine
- A Calculation Engine for .NET
- An Anti-Reverse Engineering Guide
- ExoEngine - a C# 3D engine
- Build My Own 3D Graphics Engine Step By Step
High speed graphs and charts that are also very easy to configure and use. As easy as inserting a simple chart in MS Excel!
Using Chart Areas with Dundas Chart for .NET
The Evaluation Engine is a parser and interpreter that can be used to build a Business Rules Engine. It allows for mathematical and boolean expressions, operand functions, variables, variable assignment, comments, and short-circuit evaluation. A syntax editor is also included.
How to write a custom GraphicItem library for the AGE engine
A library that allows some GDI+ manipulation at runtime in an easy way
An introduction to ScriptedItem and ScriptAge for the AGE engine
An introduction to all the math required to get started on your own 2D physics engine
This article describes the creation of an OpenGL window or OpenGL control with C# and Tao Framework
This Article Describes How to Navigate 3D Space
A calculation engine that is small, fast, and extensible.
A look into what goes into the area of preventing reverse engineering, and gives developers some functions and ideas about preventing reversing engineering of their programs.
A basic 3D engine built using C# and the .NET platform
How to build my own 3D graphics engine from ZERO step by step
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