Collision Detection
- 2D Polygon Collision Detection
- Separating Axis Theorem (SAT) Explanation
- 2D Collision Detection System
- On Convex Polytopes, Collision Detection, and the Simplex Method
- My First Collision Algorithm
- Collision Finder
- Interface Detection
- Rapid Object Detection in .NET
An article on polygon collision detection. Can be used to implement collision between sprites in a 2D game. The algorithm can also be extended to 3D.
Separating Axis Theorem (SAT) is a technique for calculating collisions between convex polygons.
2D collision detection system with VB.NET
This article is about collision detection for convex polytopes using the simplex method.
The Collision algorithm presented in this article is only my approach. I think there are far more better ones on the web but this one is pretty simple and it puts you on the right way.
A tool that finds refernced DLL version collisions.
Detecting the presence of a member in a class
Rapid object detection without a third party library requirement in .NET
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