ZetScript
- ZetScript Programming Language
- Virtual Machine
- Language syntax close to JavaScript
- MSVC++ 32/64 bits MSVC 2015/2017 or build tools v141
- Linux/MinGW 32/64 bits, g++ 4.8 or above
- Save/Load state support
- Dynamic Garbage collector
- Straightforward way to bind C++ variables, functions, classes and its members
- The library size is 1Mb on gnu toolchain and 372KB on MSVC++
- Override operators through metamethods
- Game Engine using SDL2 and ZetScript
- ZetJsonCpp - Deserialize/Serialize from/to JSON Strings or Files
ZetScript is a programming language with an API that allows to bind C++ code in script side. ZetScript includes the following features:
This article aims to show how easily you can build a simple game engine in C++ application with SDL2 and ZetScript script engine. The engine will have a few set of functions for paint graphics, read input keys and play sounds using Simple DirectMedia Layer(SDL). Later, we will show some pieces of script code about how to make a demo of Invader game.
This article will show how to deserialize from JSON string or JSON file into C structure in one single line with ZetJsonCpp. Also, it will show how to perform some operations and serialize reflecting the changes..
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