Diligent Engine
- Practical Shader Development: Vertex and Fragment Shaders for Game Developers 1st ed. Edition
- Computer Graphics: Concepts, Algorithms and Implementation using C and OpenGL Paperback – November 4, 2020
- opengl-tutorial site
- Samples and Tutorials
- DiligentEngine major website
- Downloading Git:: I choose to use Git command
- GitHub Desktop
- Diligent Engine Rendering Framework
- DiligentFX framework
- Diligent Engine : self equiped tool::HLSL to GLSL Source Converter
- Diligent Engine:: HLSL::Supported Features
- Vertex Shader
- Geometry Shader
- Hull Shader (Tessellation Control Shader)
- Domain Shader (Tessellation Evaluation Shader)
- Pixel Shader (Fragment Shader)
- Compute Shader.
- Diligent Graphics
- Diligent Engine: A Modern Cross-Platform Low-Level Graphics Library
- Getting Started with Mesh Shaders in Diligent Engine
- Comparing GPU Resource Update Strategies in Diligent Engine
- Diligent Engine on Facebook
- Diligent solutions to rendering problems
- OpenGL Projection Matrix
- OpenGL中frustum投影矩阵的推导
- Mapping between HLSL and GLSL
- What are the pros and cons of HLSL vs GLSL vs cg? [closed]
- aras-p / hlsl2glslfork
- Thekla/hlslparser
- HLSL2GLSL
- A Review of Shader Languages
- programming GPU- HLSL languages
- the book site & info
- GLSL/HLSL Shading programming
A Good Book
It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook..
The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation..
A good OpenGL tutorial website
This site is dedicated to tutorials for OpenGL 3.3 and later ! Full source code is available here..
Diligent Engine
Tutorials are simple graphics applications intended to demonstrate the usage of the Diligent Engine API. The samples’ source files are hosted in DiligentSamples repository (https://github.com/DiligentGraphics/DiligentSamples). The following tutorials and samples are currently implemented..
Diligent Engine 2.5: resource signatures, inline ray tracing, async compute and much more This is a major release that introduces a number of significant improvements: Pipeline resource signatures enable applications to define explicit shader resource layouts that allow sharing shader resource binding objects between different pipeline states. Multiple immediate contexts is an abstraction… READ MORE.
You are downloading the latest (2.32.0) 64-bit version of Git for Windows. This is the most recent maintained build. It was released 9 days ago, on 2021-06-07..
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Diligent Graphics just released Diligent Engine 2.4b. Diligent Engine is a cross platform open source rendering framework that abstracts away the details of the underlying OpenGL,.
DiligentFX is the Diligent Engine's high-level rendering framework..
DirectX and OpenGL use different shading languages, which share a lot in common, but sometimes differ substantially. For cross-platform applications, maintaining two versions of each shader is time-consuming and error-prone. Diligent Engine uses HLSL2GLSL Converter that allows shader authored in HLSL to be converted into GLSL source. Since no intermediate representation is used, all tools available for HLSL shader development, analysis and optimization can be used directly, while GLSL source is automatically generated from HLSL shaders..
Supported HLSL version: 5.0 Supported shader types:
Pinned repositories.
This article describes Diligent Engine, a light-weight cross-platform graphics API abstraction layer that is designed to solve these problems. Its main goal is to take advantages of the next-generation APIs such as Direct3D12 and Vulkan, but at the same time provide support for older platforms via Direct3D11, OpenGL and OpenGLES..
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API.
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method..
Integration with GLFW was one of the most frequently asked questions, so we added a simple maze mini-game that shows how to use Diligent Engine with GLFW.
Diligent solutions to rendering problems.
Diligent Engine is a lightweight cross-platform graphics API abstraction library. It is designed to take full advantage of Direct3D12, Vulkan and Metal, while supporting older platforms via Direct3D11, OpenGL and OpenGLES. Diligent Engine exposes common front-end API and uses HLSL as universal shading language on all platforms and rendering back-ends. Platform-specific shader representations (GLSL, DX bytecode or SPIRV) can be used with corresponding back-ends. The engine is intended to be used as graphics subsystem in a game engine or any other 3D application. Full source code is available on GitHub. It is distributed under Apache 2.0 license and is free to use.
OpenGL Projection Matrix.
OpenGL中,有一个函数叫frustum,字面的意思是截锥体,也就是一个去掉头部的锥体,如下图所示,.
HLSL vs. GLSL
It’s 2016 and we’re still stuck with various shading languages - the current contenders being HLSL for Direct3D, and GLSL for OpenGL and as the “default” front-end language to generate SPIR-V for Vulkan. SPIR-V may become eventually the IL of choice for everything, but that will take a while, so right now, you need to convert HLSL to GLSL or vice versa if you want to target both APIs..
What are the pros / cons of the three?
This is a paragraph.
HLSLParser This is a fork of Unknownworld's hlslparser adapted to our needs in The Witness. We currently use it to translate pseudo-HLSL shaders (using the legacy D3D9 syntax) to HLSL10 and Metal Shading Language (MSL). There's also a GLSL translator available that we do not use yet, but that is being maintained by community contributions.
The HLSL parser has been extended with many HLSL10 features, but retaining the original HLSL C-based syntax.
Note - this project development has moved to this site: http://code.google.com/p/hlsl2glslfork/ . The project is a good base and its fork (thlsl2glslfork) is used by OGRE and Unity3D for real-time Cg to GLSL conversion..
A review of the state of the art in real time graphics shading languages and compilers. What are some of the differences between GLSL, HLSL, and Metal? What are some ways to transpile shaders?.
Shading languages are similar to each other, with minor differences in keywords, but different underlying designs philosophies such as the union of samplers and textures in GLSL, or the buffer attribute model of Metal. It's not too difficult to work around these differences though, and bridge the gap between HLSL, GLSL, and MSL.
Randy Fernando Randy Fernando Developer Technology Group.
te book information.
Good site::GLSL/HLSL Shading programming.
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