OpenGL NURBS research on cp.
- Rubber-Banding with OpenGL
- True OpenGL Zooming
- NURBS curve made easy
- Drawing nearly perfect 2D line segments in OpenGL
- A Lightweight Real-time OpenGL Graph Component
- Drawing Polylines by Tessellation
- Drawing nearly perfect 2D line segments in OpenGL
- 2D Drawing with an OpenGL Control
- Leveraging your Existing C++ Code for Use in the .NET Environment
- OpenGL for Both Native and .NET Environment
- How to select an object using OpenGL
- Miner3D_viewer ActiveX control (for Miner3D game)
- Transformations Using OpenGL
- FreeType on OpenGL ES (iPhone)
- An OpenGL ActiveX Control Developed with MFC
- Writing a Platform and GUI Toolkit Independent OpenGL Class
Excellent Posts
Rubber-banding with OpenGL - A utility class
True zooming on a perspective view....
NURBS curve made easy.
With premium quality anti- aliasing, color, thickness and minimum CPU overhead.
An article on integrating an OpenGL-based graph component that provides real-time updates..
Drawing Polylines by tessellation with joints, caps, feathering and per- vertex color
With premium quality anti- aliasing, color, thickness, and minimum CPU overhead.
More Times
An article explaning how to create a user control for 2D shape drawing with OpenGL.
This article shows how you can make your existing C++ code available to .NET environment.
This article explains how to select an object using OpenGL.
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A solution for writing game 3D using VC combined with VB..
This article explains the viewing and modeling transformations.
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An OpenGL ActiveX Control Developed with MFC.
Article showing how to write OS and GUI toolkit portable OpenGL view class
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