play around with it..
- A Simple User Control
- The Spiral TrackBar Control
- Following Object Inheritance
- SOLID Principles: The Liskov Principle -> What, Why and How
- Falling Blocks Game
- Falling Blocks Board and Shape Control
- Orbital Mechanics Introduction
- Introduction to Numerical Methods
- 2D Drawing on Windows Forms and the Use of Transformation Matrices While Demonstrating the Trapezoid
- Math Function Tutor: Part 3
- How can I copy dependencies from a library project to the main project?
- Copying a DLL's dependencies in Visual Studio
- File Properties
- How to automatically copy embedded resources from class library that is referenced by another class library?
- Copy non-DLL file to all output directories of other projects
- Reversi in C#
- KReversi, Learn to Implement Minimax Algorithm by Creating a Reversi Bot
- Reversi
- A C# implementation of Reversi (Othello) Game for PocketPC and Windows
- Circular maze
- Small WinForm Pong Game - C#
- Rapid Roll C#
- Space Invaders in C# WinForm
A simple User Control for selecting a shape and entering dimensions.
A track bar control which displays the track line as a spiral
This is an alternative to "Following Object Inheritance"
SOLID principles: The Liskov Principle, a simple example in C#
Falling Blocks Game
Falling Blocks Board and Shape Control
Introduction to Orbital Mechanics - 2 Body Problem
Introduction to Numerical Methods and Updated Polynomial Class
Use of the Trapezoidal Rule to integrate a function
Math Function Tutor: Part 3
Build Action tricks
I have an Asp.Net project (Vb.Net) that references a managed dll (library written in C#). That library project has several unmanaged dependencies dlls in a lib folder (copied into bin/Release/lib folder during build). The library is not a part of the main solution.
How can I set up a project in Visual Studio to copy the third-party DLLs that one of the project's references depends on?
You can use file properties to indicate what actions the project system should perform on the files. For example, you can set file properties to indicate whether a file should be compiled or embedded into the build output as a resource.
How to automatically copy embedded resources from class library that is referenced by another class library?
I have a solution consisting of three Projects, both A and B are executable and depend on C. C has some file resource that is needed by whichever of the two is executed. The file needs to be copied into the output folder of both projects. Why? Because both use a library that expects the file to be in the folder AppDomain.CurrentDomain.BaseDirectory which is where you launch the executable from. So copying it to the output folder of C has no effect. Copying it via xcopy in an after build step seems a bit too fragile, since I don't know where exactly the output folders will be (debug/x64/bin/...)
The game of Reversi in C#.
This game allows you to create a Minimax bot, then play reversi with it.
An implementation of the popular game Reversi, written as a project for an AI course.
A C# implementation of Reversi (Othello) Game for PocketPC and Windows.
An algorithm which automatically generates circular mazes.
Simple WinForm Pong game written in C#
Rapid Roll game in C#
Simple Space Invaders
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