C# class vs. object video series
- C# - How to create a class, objects and add members to the class.
- Design Patterns: Single Responsibility Principle Explained Practically in C# (The S in SOLID)
- SOLID Principles In C#
C# - How to create a class, objects and add members to the class.
When you are writing code, are you doing it right? That is a question that worries a lot of people, and it should probably at least be something every developer thinks through. Design patterns are best-practice concepts that we can implement into our code to make it better in some way. Think of them as guardrails that keep our code safe. In this video, we are going to look at the first entry in the famous SOLID principle. The S stands for Single Responsibility Principle. We are going to dive into what it means, how it should change our programming practices, and how far we should take it.
SOLID design principles in C# are basic design principles. SOLID stands for Single Responsibility Principle (SRP), Open closed Principle (OSP), Liskov substitution Principle (LSP), Interface Segregation Principle (ISP), and Dependency Inversion Principle (DIP).
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